Emacs Lisp has a compiler that translates functions written in Lisp into a special representation called byte-code that can be executed more efficiently. The compiler replaces Lisp function definitions with byte-code. When a byte-code function is called, its definition is evaluated by the byte-code interpreter.
Because the byte-compiled code is evaluated by the byte-code interpreter, instead of being executed directly by the machine's hardware (as true compiled code is), byte-code is completely transportable from machine to machine without recompilation. It is not, however, as fast as true compiled code.
Compiling a Lisp file with the Emacs byte compiler always reads the file as multibyte text, even if Emacs was started with `--unibyte', unless the file specifies otherwise. This is so that compilation gives results compatible with running the same file without compilation. See section Loading Non-ASCII Characters.
In general, any version of Emacs can run byte-compiled code produced by recent earlier versions of Emacs, but the reverse is not true. A major incompatible change was introduced in Emacs version 19.29, and files compiled with versions since that one will definitely not run in earlier versions unless you specify a special option. See section Documentation Strings and Compilation. In addition, the modifier bits in keyboard characters were renumbered in Emacs 19.29; as a result, files compiled in versions before 19.29 will not work in subsequent versions if they contain character constants with modifier bits.
See section Debugging Problems in Compilation, for how to investigate errors occurring in byte compilation.
A byte-compiled function is not as efficient as a primitive function written in C, but runs much faster than the version written in Lisp. Here is an example:
(defun silly-loop (n) "Return time before and after N iterations of a loop." (let ((t1 (current-time-string))) (while (> (setq n (1- n)) 0)) (list t1 (current-time-string)))) => silly-loop (silly-loop 100000) => ("Fri Mar 18 17:25:57 1994" "Fri Mar 18 17:26:28 1994") ; 31 seconds (byte-compile 'silly-loop) => [Compiled code not shown] (silly-loop 100000) => ("Fri Mar 18 17:26:52 1994" "Fri Mar 18 17:26:58 1994") ; 6 seconds
In this example, the interpreted code required 31 seconds to run, whereas the byte-compiled code required 6 seconds. These results are representative, but actual results will vary greatly.
You can byte-compile an individual function or macro definition
with the byte-compile
function. You can compile a
whole file with byte-compile-file
, or several files
with byte-recompile-directory
or
batch-byte-compile
.
The byte compiler produces error messages and warnings about each file in a buffer called `*Compile-Log*'. These report things in your program that suggest a problem but are not necessarily erroneous.
Be careful when writing macro calls in files that you may someday byte-compile. Macro calls are expanded when they are compiled, so the macros must already be defined for proper compilation. For more details, see section Macros and Byte Compilation.
Normally, compiling a file does not evaluate the file's contents
or load the file. But it does execute any require
calls at top level in the file. One way to ensure that necessary
macro definitions are available during compilation is to require
the file that defines them (see section Features). To avoid loading the macro
definition files when someone runs the compiled program,
write eval-when-compile
around the
require
calls (see section Evaluation During Compilation).
byte-compile
returns the new, compiled definition of
symbol. If symbol's definition is a byte-code function
object, byte-compile
does nothing and returns
nil
. Lisp records only one function definition for any
symbol, and if that is already compiled, non-compiled code is not
available anywhere. So there is no way to "compile the same
definition again."
(defun factorial (integer) "Compute factorial of INTEGER." (if (= 1 integer) 1 (* integer (factorial (1- integer))))) => factorial (byte-compile 'factorial) => #[(integer) "^H\301U\203^H^@\301\207\302^H\303^HS!\"\207" [integer 1 * factorial] 4 "Compute factorial of INTEGER."]
The result is a byte-code function object. The string it contains is the actual byte-code; each character in it is an instruction or an operand of an instruction. The vector contains all the constants, variable names and function names used by the function, except for certain primitives that are coded as special instructions.
Compilation works by reading the input file one form at a time. If it is a definition of a function or macro, the compiled function or macro definition is written out. Other forms are batched together, then each batch is compiled, and written so that its compiled code will be executed when the file is read. All comments are discarded when the input file is read.
This command returns t
. When called interactively,
it prompts for the file name.
% ls -l push* -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el (byte-compile-file "~/emacs/push.el") => t % ls -l push* -rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el -rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
When a `.el' file has no corresponding
`.elc' file, flag says what to do. If it is
nil
, these files are ignored. If it is
non-nil
, the user is asked whether to compile each
such file.
The returned value of this command is unpredictable.
byte-compile-file
on files specified on the command
line. This function must be used only in a batch execution of
Emacs, as it kills Emacs on completion. An error in one file does
not prevent processing of subsequent files, but no output file will
be generated for it, and the Emacs process will terminate with a
nonzero status code. % emacs -batch -f batch-byte-compile *.el
byte-code
. Don't call this function yourself--only the
byte compiler knows how to generate valid calls to this function.
In Emacs version 18, byte-code was always executed by way of a
call to the function byte-code
. Nowadays, byte-code is
usually executed as part of a byte-code function object, and only
rarely through an explicit call to byte-code
.
Functions and variables loaded from a byte-compiled file access their documentation strings dynamically from the file whenever needed. This saves space within Emacs, and makes loading faster because the documentation strings themselves need not be processed while loading the file. Actual access to the documentation strings becomes slower as a result, but this normally is not enough to bother users.
Dynamic access to documentation strings does have drawbacks:
If your site installs Emacs following the usual procedures, these problems will never normally occur. Installing a new version uses a new directory with a different name; as long as the old version remains installed, its files will remain unmodified in the places where they are expected to be.
However, if you have built Emacs yourself and use it from the directory where you built it, you will experience this problem occasionally if you edit and recompile Lisp files. When it happens, you can cure the problem by reloading the file after recompiling it.
Byte-compiled files made with recent versions of Emacs (since
19.29) will not load into older versions because the older versions
don't support this feature. You can turn off this feature at
compile time by setting
byte-compile-dynamic-docstrings
to nil
;
then you can compile files that will load into older Emacs
versions. You can do this globally, or for one source file by
specifying a file-local binding for the variable. One way to do
that is by adding this string to the file's first line:
-*-byte-compile-dynamic-docstrings: nil;-*-
nil
, the byte compiler generates compiled files
that are set up for dynamic loading of documentation strings.
The dynamic documentation string feature writes compiled files that use a special Lisp reader construct, `#@count'. This construct skips the next count characters. It also uses the `#$' construct, which stands for "the name of this file, as a string." It is usually best not to use these constructs in Lisp source files, since they are not designed to be clear to humans reading the file.
When you compile a file, you can optionally enable the dynamic function loading feature (also known as lazy loading). With dynamic function loading, loading the file doesn't fully read the function definitions in the file. Instead, each function definition contains a place-holder which refers to the file. The first time each function is called, it reads the full definition from the file, to replace the place-holder.
The advantage of dynamic function loading is that loading the file becomes much faster. This is a good thing for a file which contains many separate user-callable functions, if using one of them does not imply you will probably also use the rest. A specialized mode which provides many keyboard commands often has that usage pattern: a user may invoke the mode, but use only a few of the commands it provides.
The dynamic loading feature has certain disadvantages:
These problems will never happen in normal circumstances with installed Emacs files. But they are quite likely to happen with Lisp files that you are changing. The easiest way to prevent these problems is to reload the new compiled file immediately after each recompilation.
The byte compiler uses the dynamic function loading feature if
the variable byte-compile-dynamic
is
non-nil
at compilation time. Do not set this variable
globally, since dynamic loading is desirable only for certain
files. Instead, enable the feature for specific source files with
file-local variable bindings. For example, you could do it by
writing this text in the source file's first line:
-*-byte-compile-dynamic: t;-*-
nil
, the byte compiler generates compiled files
that are set up for dynamic function loading.
These features permit you to write code to be evaluated during compilation of a program.
You can get a similar result by putting body in a
separate file and referring to that file with require
.
That method is preferable when body is large.
Common Lisp Note: At top level, this is
analogous to the Common Lisp idiom (eval-when (compile eval)
...)
. Elsewhere, the Common Lisp `#.' reader
macro (but not when interpreting) is closer to what
eval-when-compile
does.
Byte-compiled functions have a special data type: they are byte-code function objects.
Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears as a function to be called. The printed representation for a byte-code function object is like that for a vector, with an additional `#' before the opening `['.
A byte-code function object must have at least four elements; there is no maximum number, but only the first six elements have any normal use. They are:
nil
.
The value may be a number or a list, in case the documentation
string is stored in a file. Use the function
documentation
to get the real documentation string
(see section Access to Documentation
Strings).
nil
for a function that isn't
interactive.
Here's an example of a byte-code function object, in printed
representation. It is the definition of the command
backward-sexp
.
#[(&optional arg) "^H\204^F^@\301^P\302^H[!\207" [arg 1 forward-sexp] 2 254435 "p"]
The primitive way to create a byte-code object is with
make-byte-code
:
You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte compiler to create these objects; it makes the elements consistent (we hope).
You can access the elements of a byte-code object using
aref
; you can also use vconcat
to create
a vector with the same elements.
People do not write byte-code; that job is left to the byte compiler. But we provide a disassembler to satisfy a cat-like curiosity. The disassembler converts the byte-compiled code into humanly readable form.
The byte-code interpreter is implemented as a simple stack machine. It pushes values onto a stack of its own, then pops them off to use them in calculations whose results are themselves pushed back on the stack. When a byte-code function returns, it pops a value off the stack and returns it as the value of the function.
In addition to the stack, byte-code functions can use, bind, and set ordinary Lisp variables, by transferring values between variables and the stack.
standard-output
. The argument
object can be a function name or a lambda expression.
As a special exception, if this function is used interactively, it outputs to a buffer named `*Disassemble*'.
Here are two examples of using the disassemble
function. We have added explanatory comments to help you relate the
byte-code to the Lisp source; these do not appear in the output of
disassemble
. These examples show unoptimized
byte-code. Nowadays byte-code is usually optimized, but we did not
want to rewrite these examples, since they still serve their
purpose.
(defun factorial (integer) "Compute factorial of an integer." (if (= 1 integer) 1 (* integer (factorial (1- integer))))) => factorial (factorial 4) => 24 (disassemble 'factorial) -| byte-code for factorial: doc: Compute factorial of an integer. args: (integer) 0 constant 1 ; Push 1 onto stack. 1 varref integer ; Get value ofinteger
; from the environment ; and push the value ; onto the stack. 2 eqlsign ; Pop top two values off stack, ; compare them, ; and push result onto stack. 3 goto-if-nil 10 ; Pop and test top of stack; ; ifnil
, go to 10, ; else continue. 6 constant 1 ; Push 1 onto top of stack. 7 goto 17 ; Go to 17 (in this case, 1 will be ; returned by the function). 10 constant * ; Push symbol*
onto stack. 11 varref integer ; Push value ofinteger
onto stack. 12 constant factorial ; Pushfactorial
onto stack. 13 varref integer ; Push value ofinteger
onto stack. 14 sub1 ; Popinteger
, decrement value, ; push new value onto stack. ; Stack now contains: ; - decremented value ofinteger
; -factorial
; - value ofinteger
; -*
15 call 1 ; Call functionfactorial
using ; the first (i.e., the top) element ; of the stack as the argument; ; push returned value onto stack. ; Stack now contains: ; - result of recursive ; call tofactorial
; - value ofinteger
; -*
16 call 2 ; Using the first two ; (i.e., the top two) ; elements of the stack ; as arguments, ; call the function*
, ; pushing the result onto the stack. 17 return ; Return the top element ; of the stack. => nil
The silly-loop
function is somewhat more
complex:
(defun silly-loop (n) "Return time before and after N iterations of a loop." (let ((t1 (current-time-string))) (while (> (setq n (1- n)) 0)) (list t1 (current-time-string)))) => silly-loop (disassemble 'silly-loop) -| byte-code for silly-loop: doc: Return time before and after N iterations of a loop. args: (n) 0 constant current-time-string ; Push ;current-time-string
; onto top of stack. 1 call 0 ; Callcurrent-time-string
; with no argument, ; pushing result onto stack. 2 varbind t1 ; Pop stack and bindt1
; to popped value. 3 varref n ; Get value ofn
from ; the environment and push ; the value onto the stack. 4 sub1 ; Subtract 1 from top of stack. 5 dup ; Duplicate the top of the stack; ; i.e., copy the top of ; the stack and push the ; copy onto the stack. 6 varset n ; Pop the top of the stack, ; and bindn
to the value. ; In effect, the sequencedup varset
; copies the top of the stack ; into the value ofn
; without popping it. 7 constant 0 ; Push 0 onto stack. 8 gtr ; Pop top two values off stack, ; test if n is greater than 0 ; and push result onto stack. 9 goto-if-nil-else-pop 17 ; Goto 17 ifn
<= 0 ; (this exits the while loop). ; else pop top of stack ; and continue 12 constant nil ; Pushnil
onto stack ; (this is the body of the loop). 13 discard ; Discard result of the body ; of the loop (a while loop ; is always evaluated for ; its side effects). 14 goto 3 ; Jump back to beginning ; of while loop. 17 discard ; Discard result of while loop ; by popping top of stack. ; This result is the valuenil
that ; was not popped by the goto at 9. 18 varref t1 ; Push value oft1
onto stack. 19 constant current-time-string ; Push ;current-time-string
; onto top of stack. 20 call 0 ; Callcurrent-time-string
again. 21 list2 ; Pop top two elements off stack, ; create a list of them, ; and push list onto stack. 22 unbind 1 ; Unbindt1
in local environment. 23 return ; Return value of the top of stack. => nil